ContactENDE

Blog

Gaming news, development insights, and mobile gaming trends from the thirdart team. Stay up to date with our latest releases, behind-the-scenes looks at game development, and tips for getting the most out of our games.

Our Games Contact
Need support or want to share feedback?
Need support or want to share feedback?

Need support or want to share feedback?

Contact

Fair Monetization in Mobile Games: Our Approach

How we build free-to-play games that generate sustainable revenue without compromising the player experience — and why we deliberately chose a purely cosmetic model.

Read more

Designing Competitive Features in Mobile Games

Leaderboards, daily challenges, and ranking systems are core building blocks of our games. This article looks at how we design competitive features that motivate without frustrating.

Read more

Flip Line – A one-touch stunt-bike game, gorgeously pared back and hard to put down

There's a particular thrill in holding your thumb down to throttle, pulling a clean flip in the air, and letting go at the last moment to land just right – until the next gap yawns open ahead of you. Flip Line pares the stunt-bike game down to one finger and one line: throttle up, throw your flips, land clean, and go as far as you can. As relaxed or as nerve-wracking as the moment demands.

Read more

Boom or Bust – The classic mine-finding puzzle as an endless climb, cleanly designed and hard to put down

There's a particular pull to reading a board cell by cell, threading safely past a mine, and unlocking the next, bigger board — until a single wrong tap ends it all. Boom or Bust takes the familiar mine-finding puzzle and turns it into an endless climb: reveal every safe cell, flag the mines, and rise level by level into ever larger, denser boards. As relaxed or as nerve-wracking as the next tap happens to demand.

Read more

What Makes a Good Mobile Arcade Game

Arcade games have been a fixture of gaming culture for decades. Adapting them for mobile devices calls for its own design considerations. Here's what we've learned about building arcade games for touchscreens.

Read more

Building Daily Engagement Through Challenge Systems

Daily challenges, streak rewards, and rotating content keep a game relevant over the long term. We look at the design principles behind engagement systems that respect the player rather than pressure them.

Read more

4096 – the thoughtfully made tile-merge puzzle for on the go

Sliding matching numbers together is one of the most beloved puzzle principles there is. 4096 takes that idea, refines it, and wraps it in a clean, uncluttered experience – with automatic saving, a fair undo budget, three coherent themes, and no ads at all. A puzzle you won't put down again so quickly.

Read more

Line Defense – the fast-paced reflex arcade built around two lines

Quick reactions, a principle you grasp in an instant, and a pull that grabs you right away: in Line Defense you defend two lines against incoming balls — the right moment, the right side. Add combo multipliers, chargeable blasts, varied surge phases, four modes, and a fair promise: free, fully offline, and with no ads.

Read more

Gravix – A Gravity Arcade Game You Play with One Thumb

Flying a gravity well around the arena, vacuuming up glowing orbs to feed your core, and dodging deadly threats is a simple idea with surprising depth. Gravix pairs that one-handed mechanic with a rewarding progression system and unlockable cosmetics — an arcade game you can barely put down.

Read more

AscentClimber – A Polished One-Hand Climbing Game for On the Go

Tapping your way from wall to wall is one of the purest arcade ideas there is. AscentClimber takes that idea, makes every single shaft guaranteed fair, and pairs it with a motivating progression system and unlockable cosmetics – for a climb you won't want to put down.

Read more

ColorPickMe – A lightning-fast colour-matching game for quick sessions

Spotting exactly the right colour under time pressure is one of the purest arcade ideas there is. Colorpickme takes that idea, makes sure every board holds exactly one correct match, and wraps it in short, fast runs with two modes, three lives, and a best score per mode – a game for quick sessions that you still won't want to put down.

Read more

Desert Bird – A tap-to-flap arcade flyer you steer with one thumb

Threading a bird through tight gaps, grabbing the coin in every one, and chaining combos is a simple idea with surprising depth. Desert Bird pairs that one-handed mechanic with a steadily rising challenge and a cosmetic shop full of unlockable designs – for an arcade flyer that's hard to put down.

Read more

Desert Dash – A Tap-and-Jump Endless Runner You Control with One Thumb

Jumping over obstacles, slipping through narrow water gaps, grabbing the coins in every stretch and chaining combos is a simple idea with surprising depth. Desert Dash pairs that one-handed mechanic with a rising challenge, a motivating progression system and a generous cosmetics shop — for an arcade runner that's hard to put down.

Read more

Sixfold – Spin, Catch, Clear: A One-Handed Hexagon Puzzle With Nothing in the Way

Rotating a hexagon to catch falling blocks sounds almost too simple. But the moment the blocks speed up and a single three-clear cascades into a combo, that simplicity becomes the whole point. Sixfold pairs a one-thumb loop with a calm, fully synthesized soundscape and a private, offline-first approach – for a score-chaser that's genuinely easy to pick up and hard to put down.

Read more

Mood Tracker – A 10-Second Check-In That Quietly Shows You What Lifts Your Mood

Logging your mood in five taps sounds almost too simple. But do it for a couple of weeks and those small daily check-ins turn into something you can actually read: a streak, a trend, and an honest look at which activities tend to show up on your better days. Daily Mood Tracker pairs that one-thumb habit with a calm design and a private, offline-first approach – for a mood journal that's genuinely easy to keep.

Read more

Orbital – the one-thumb reflex game built around a single, clear idea

Some games need no tutorial and no second button – just one good idea, cleanly executed. Orbital is one of them: a node orbits your core on a tether, and with a single thumb you decide when it strikes close and fast and when it patrols wide and slow. Add real-time generative sound, unlockable looks, and no ads at all. Pure reaction, stripped down to the essentials.

Read more

Relic Descent – the compact roguelite dungeon crawler for on the go

Explore the dungeon, clear out enemies, descend ever deeper: Relic Descent pairs an easy swipe-to-move principle with the depth of a roguelite. Every run earns stardust for permanent relics, plus achievements, weekly missions and unlockable looks – in a clean, uncluttered package with no ads at all. A game you won't put down again so quickly.

Read more

Spinward – the fast-paced reflex arcade for quick sessions

A glowing shield, a vulnerable core, and threats from every direction: Spinward distills the arcade idea down to a single compelling moment – the right spin at the right instant. There's surprising depth behind it: combos, perfect hits, a chargeable Overdrive, two modes, and a shop full of unlockable looks. Fully offline, with no ads and no in-app purchases.

Read more

Stardust Solitaire – quiet Klondike solitaire with a collection and levels

Almost everyone knows solitaire – yet few versions feel as calm and considered as Stardust Solitaire. The classic Klondike principle meets gentle, live-generated music, an unlockable collection, and a real sense of progress from game to game – with automatic saving, unlimited undo, and no ads at all. A card game you'll happily come back to again and again.

Read more

Stardust Snake – classic snake that grows with you

Snake is one of those timeless game ideas: understood in seconds, loved for decades. Stardust Snake takes that idea and gives it a fresh twist – a board that stays the same size but gets finer the longer your snake grows. Add unlockable skins, weekly missions, a clean, uncluttered feel, and the whole thing fully offline and ad-free.

Read more

Stardust Sudoku – the thoughtful Sudoku built as one endless run

Sudoku is one of the most timeless number puzzles there is. Stardust Sudoku takes that principle and turns it into a single endless run: solve one board after another, each a little harder, collect stardust for new looks along the way, and keep pushing your best run further. Clean, fully offline and entirely ad-free – a Sudoku you won't put down in a hurry.

Read more

On the Dot – Fast, Minimal Clock-Matching That's Easy to Learn and Hard to Master

Reading a clock face at a glance is a skill you've had since childhood – On the Dot turns it into a race. Find the dial that matches the target time, tap it before the timer empties, and keep your streak alive as the pace quickens. A quick, minimal one-thumb game that's as casual or as competitive as your reflexes make it.

Read more

Emberwell – A One-Finger Ink Arcade, Beautifully Spare and Hard to Put Down

There's a particular calm in laying down a single ink stroke and watching it cut a threat clean out of the air – right up until the next storm rolls in. Emberwell distils the arcade game down to one finger and one brush: cut the red, feed the core, and keep it alive as the ink keeps falling. It's as meditative or as white-knuckle as the moment demands.

Read more

Blockfit – A calm block puzzle, cleanly pared back and surprisingly hard to put down

There's a quiet of its own in dropping a piece neatly into the grid and watching a full row vanish — and then one more move, and another. Blockfit strips the block puzzle back to the essentials: one grid, three pieces, your next best score. As laid-back or as tricky as the moment happens to ask for.

Read more